Probuilder Basics in Unity 3d

Use ProBuilder to Quickly Build Levels in Unity In this video we’ll go over the basics of using Probuilder 2.0 in Unity3d. We cover how to import Probuilder, setup the visual toolset and then start building basic geometry. You’ll learn how to create shapes, edit them using the geometry mode and then finally go over […]

MakeHuman Mecanim Animations in Unity

Use MakeHuman and Mecanim to Animate Human Characters In this video tutorial we’ll be going over how to create basic animation states for our MakeHuman character using the animator controller. The animations will be provided by the “Raw Mocap Data” package provided by Unity Technologies as it contains an assortment of really great animation clips. […]

Generating Terrain from Heightmaps in Unity 3d

Use RAW Heightmaps to Create Terrain In this Xenosmash tutorial we’ll go over how to create terrain very quickly using a heightmap of a canyon image. We’ll be using Photoshop to create the RAW image we need for this heightmap then import it into Unity. We’ll discuss the different settings that you need to look […]

Sticky Bomb in Unity

Use Joints to Create a Sticky Bomb In this Unity tutorial we’ll show you how to create a simple sticky bomb grenade. We’ll first start off by adding an empty game object directly in front of our first person controller. This will be used to instantiate our sticky bombs. Create a prefab of your sticky bomb […]

Weapon Cycle in Unity3d

Cycle through Weapons with Arrays In this Xenosmash tutorial we’ll go over how to cycle between two different weapons using an array. We’ll start off by positioning our weapons against our first person controller. Both weapons should ideally be in the same spot for congruency. Make sure that you have an empty game object that […]

Crazy Bump Normal Maps in Unity3d

Create Detailed Textures with CrazyBump In this Xenosmash tutorial we’ll show you how to use Crazy Bump to create normal maps for Unity3d. You can create normal maps without Crazy Bump but after using this simple program you’d be crazy, no pun intended (well maybe), not to use it. We’ll go over the basics of […]

Playing with Fire in Unity

Create Fire with the Shuriken Particle System In this Unity tutorial we’ll go over how to create a realistic looking fire effect using the Shuriken particle system in Unity3d. We’ll start off by creating a simple particle system using the new Shuriken system found within Unity 4. Adjust the lifetime to something you like, this will […]

Creating Smoke with Shuriken Particle System in Unity

Create Realistic Smoke In this Unity tutorial we’ll show you how to create smoke in unity3d’s shuriken particle system. The shuriken particle system is Unity3d’s most up to date particle system, hence reason we’re using it. In this video we’ll go over the settings in the properties panel for creating our particle system. Settings include the […]

Firefly particle system in Unity

Glowing Fireflies with the Shuriken Particle System In this Xenosmash tutorial we’ll show you how to create a firefly effect in Unity3d using the Shuriken particle system. This tutorial uses the default materials found within Unity3d. We’ll start off with a simple particle system that will have a very short lifetime to essentially create a […]

Tree Creator in Unity3d Pt 2

Finishing Our Tree with Textures and Leaves In this Unity tutorial we’ll finish up our tree by adding leaves and textures to it. We’ll also go over how to use the wind zone settings so that you can see your trees “come to life”. Make sure you watch the first part of this two part tutorial […]