Importing MakeHuman with Mecanim in Unity

Use MakeHuman Characters in Unity In this tutorial we’ll show you how to import our MakeHuman FBX file into Unity 3d. In this video we’ll go over how to apply the textures and materials to our character along with a few workarounds for some texturing issues you might encounter. After applying our textures we’ll go […]

Quick Character Creation in MakeHuman

Getting Started with Character Creation In this video series I will be showing you how to use MakeHuman to quickly create a realistic looking human model which you can then export into Blender. We can then export from Blender, using the FBX file format, into Unity3d complete with a Mecanim ready rig. In this video […]

Homing Missile in Unity

homing.unitypackage ┬áLaunching Missiles with Homing Capabilities In this Unity 3d tutorial we’ll show you how to create a homing missile. This is part of a two part tutorial, the first being the┬áRealistic Smoke Trails in Unity 3d. This video will cover the guidance system we’ll be applying to our missile along with a small adjustment […]

Realistic Smoke Trail in Unity

Create a Smoke Trail for Missiles In this two part Unity 3d tutorial we’ll be going over how to create a realistic smoke trail using the Shuriken particle system. We’ll be modifying a previously created smoke prefab so that we have a nice realistic smoke base to work from. This tutorial will only cover how […]

Unity 3D Concepts

Getting Started with Unity Welcome to the Unity 3d Concepts tutorial series. This Unity 3d video course was created from scratch and gives you a thorough understanding of the Unity3d engine. It was designed with Unity3d version 4.1 but is still applicable till 4.5.2. Learn why Unity 3d is great for developing your own games. […]

Unity 3d Quick Tips

Unity Quick Tip: Instant Materials In this Unity 3d Quick tip we’ll show you how to quickly create materials by simply applying a texture directly to a game object.     Unity Quick Tip: Visible Private Variables In this Unity 3d quick tip we’ll show you how to make private variables in a script visible […]

Mecanim to Ragdoll in Unity 3d

Create a Ragdoll with Mecanim Capabilities In this three part Unity 3d tutorial we’ll be showing you how to setup a character as a ragdoll, apply animations using Mecanim, and turn him into a ragdoll once we shoot a projectile at him. This is part one of the series that will cover how to properly […]

Triggered Animations in Unity 3d

Using Triggers to Play Animation Clips In this Unity 3d video we’ll be returning to a basic but very useful way of triggering animations. We’ve covered this topic before but I decided that this needed to be updated with some nice new assets and some sound effects. So we’ll be using a free asset from […]

Generating Terrain from Heightmaps in Unity 3d

Use RAW Heightmaps to Create Terrain In this Xenosmash tutorial we’ll go over how to create terrain very quickly using a heightmap of a canyon image. We’ll be using Photoshop to create the RAW image we need for this heightmap then import it into Unity. We’ll discuss the different settings that you need to look […]

Grenades and Explosions in Unity3d

What you’ll learn In this Xenosmash tutorial we’ll go over how to create a simple grenade that explodes just seconds after we throw it. We’ll create a Javascript file to create an explosion that will react to rigidbodies nearby and cause them to fall over or even fly up in the air once hit. Copy […]