Bullet Tracers in UFPS (Unity)

Create Bullet Tracers in UFPS In this UFPS tutorial we’ll be going over how to create bullet tracers. UFPS uses Raycasting for shooting logic which means no “physical” bullets are being fired. If you’re using a projectile that actually fires from your weapon you could just as easily apply a trail renderer to it and […]

Using the Mobile Addon for UFPS

Lets play with the┬áMobile Addon for UFPS In this UFPS tutorial we’ll be taking a look at how to use the Mobile Addon. I used this addon to create a mobile game called “Triggered” which is currently on the app store. We’ll need to use UFPS in order for the addon will work. First we’ll […]

Custom Weapon States in UFPS

What are Weapon States? In this UFPS video we’ll be continuing with our custom weapon by configuring custom states. We’ll be creating tweaks for the two reload states, the run state and the zoom state. Building off the original pistol settings we’ll adjust our weapon settings and show you how to save the tweaks into […]

Custom Weapons in UFPS

Learn to Use Custom Weapons in UFPS In this UFPS video we’ll be creating a custom weapon using an M4 rifle. You’ll need a few files to get started which are located below this description. You’ll need the “Modern Weapon Pack” and the “M41” soundclip. We’ll be modifying┬áthe pistol prefab provided by UFPS to add […]

Using States in UFPS

Customize Movement in UFPS with States In this UFPS video we’ll be going over how to use states. States allow us to quickly move between different movements smoothly without complicated scripting or animation sequences. UFPS uses “states” which are essentially just text files containing script settings which are called whenever a state is active. So […]

Footsteps in UFPS

Textures and the Footstep Manager In this video we’ll go over how to use the “Footstep Manager” in UFPS to setup footstep audio clips. There are a few ways to set this up but you’ll need to ensure that the footstep manager has the textures you’ll want for specific audio clips. For this tutorial we’ll […]

Switches and Moving Platforms in UFPS

Using Switches to Activate Moving Platforms In this UFPS tutorial you’ll learn how to create moving platforms and switches for your game. We’ll start off by creating a basic platform that we can walk onto then apply a moving platform script. You’ll need to create waypoints in order to dictate the direction in which our […]

Getting Started with UFPS in Unity

Quickly Make a First Person Shooter with Ultimate FPS (UFPS) UFPS is a powerful tool to help you create any type of first person game with a vast amount of flexibility. In this video we will be going over the basics of using UFPS (Ultimate FPS) to include using player prefabs, weapon settings, states and […]

Scripted Mecanim Animations in Unity

Control Mecanim Animations with Javascript In this video we’ll go over how to use Javascript to script player inputs with Mecanim animations. This will be the last video in this series using the MakeHuman model. We’ll start off with a blank animator window and create a new idle animation state with a new idle animation. […]

MakeHuman 1.0 Alpha 8 into Unity

Create Human Characters Quickly with MakeHuman In this quick video tutorial we’ll be going over what’s new in MakeHuman 1.0 Alpha 8 release. The previous MakeHuman tutorials still apply as most of the settings are still in the newest version of MakeHuman but the layout has been changed and some things have been added in. […]