Blender Animations into UFPS

Let’s use custom Blender animations in UFPS In this UFPS tutorial we’ll take a look at how to import animations that we’ve created within Blender and edit them to be used within UFPS. For this tutorial we’ll be sticking with just a reload animation as the concept for adding other animations is exactly the same. […]

First Person Rigging in Blender

Start Rigging in Blender In this Blender tutorial we’ll be going over rigging a first person mesh that we created in our previous video. We’ll be backtracking a bit and going back into MakeHuman in order to utilize a rig perfectly suited to our mesh to avoid the hassle of aligning bones up with our […]

Create a First Person Rig in MakeHuman and Blender

Create a First Person Rig with MakeHuman and Blender In this MakeHuman tutorial we’ll be going over how to quickly create a model that we’ll use as our base for our first person rig (arms). Using MakeHuman we can easily create realistic looking arms and hands that we’ll be using as our first person rig. […]

Realistic Smoke Trail in Unity

Create a Smoke Trail for Missiles In this two part Unity 3d tutorial we’ll be going over how to create a realistic smoke trail using the Shuriken particle system. We’ll be modifying a previously created smoke prefab so that we have a nice realistic smoke base to work from. This tutorial will only cover how […]

Unity 3d Quick Tips

Unity Quick Tip: Instant Materials In this Unity 3d Quick tip we’ll show you how to quickly create materials by simply applying a texture directly to a game object.     Unity Quick Tip: Visible Private Variables In this Unity 3d quick tip we’ll show you how to make private variables in a script visible […]

Mecanim to Ragdoll in Unity 3d

Create a Ragdoll with Mecanim Capabilities In this three part Unity 3d tutorial we’ll be showing you how to setup a character as a ragdoll, apply animations using Mecanim, and turn him into a ragdoll once we shoot a projectile at him. This is part one of the series that will cover how to properly […]

Triggered Animations in Unity 3d

Using Triggers to Play Animation Clips In this Unity 3d video we’ll be returning to a basic but very useful way of triggering animations. We’ve covered this topic before but I decided that this needed to be updated with some nice new assets and some sound effects. So we’ll be using a free asset from […]

Generating Terrain from Heightmaps in Unity 3d

Use RAW Heightmaps to Create Terrain In this Xenosmash tutorial we’ll go over how to create terrain very quickly using a heightmap of a canyon image. We’ll be using Photoshop to create the RAW image we need for this heightmap then import it into Unity. We’ll discuss the different settings that you need to look […]

Tree Creator in Unity3d Pt 1

Creating Trees within Unity In this Unity¬†tutorial we will go over how to use the tree creator to build a tree from scratch so that we can later use it in our terrain editing. This will be a two part tutorial, the first one covering the trunk and branches and the second one covering how […]

Blender Concepts 1: Movement

What you’ll learn In this Xenosmash tutorial we covering the basics of using Blender. This will be part of a multi-part tutorial series covering Blender Concepts. In this first part we will be going over what Blender is, where to download it and basic movement of objects within Blender. You can download Blender from¬† www.blender.orgJonathan […]