Mecanim Tips: Basic Walk Scripting

Looking for a Simple Mecanim Walking Script? In this Unity tutorial I’ll break down the basics of scripting Mecanim animations. In a previous tutorial, Script Mecanim Animations, I had a lot of questions regarding common errors and issues when trying to follow along. In that tutorial I covered some more intermediate Mecanim aspects such as using […]

Quick Character Creation in MakeHuman

Getting Started with Character Creation In this video series I will be showing you how to use MakeHuman to quickly create a realistic looking human model which you can then export into Blender. We can then export from Blender, using the FBX file format, into Unity3d complete with a Mecanim ready rig. In this video […]

Weapon Cycle in Unity3d

Cycle through Weapons with Arrays In this Xenosmash tutorial we’ll go over how to cycle between two different weapons using an array. We’ll start off by positioning our weapons against our first person controller. Both weapons should ideally be in the same spot for congruency. Make sure that you have an empty game object that […]

Raycast, Bullet Holes, and Random Arrays

Randomize Bullet Holes with Arrays In this Unity tutorial we will be going over a few different things. First we’ll discuss how to create a Raycast that we’ll apply to the front of our weapon. Then we’ll create bullet hole textures that will be randomly instantiated from an array using random.range in our script. This is […]

Creating a Rocket with Constant Force in Unity

Use Force to Launch a Rocket In this Unity tutorial we will be showing you how to create a simple rocket that uses the constant force physics components to launch our model rocket. We will be using Javascript for key input scripting. We will also briefly go over how to use the trail renderer to create […]

Ammo GUI Update in Unity

Use a GUI to Track Ammo Count In this Unity tutorial we will be using the Coconut Cannon files to add a “Ammo GUI” for our ammo count. We will add some Javascript that will enable us to have a GUI that updates our current ammo count and total ammo available in real time. This is […]

Crosshairs and Camera zoom in Unity

Add a Crosshair and Zoom to a Camera In this Unity tutorial we will be going over how to create a simple crosshair (a dot in this tutorial) to replace our cursor arrow. Then we’ll show you how to use a script that will be applied to our camera to zoom in using the “Field of […]

Machine Gun Automatic Fire in Unity3d

In  this Xenosmash tutorial we’ll show you how to increase the rate of fire to mimic a machine gun rate of fire. We’ll be using “GetButton” so that when we hold down the left click button we’ll have automatic fire based off  the rate of fire set in our variable “fireRate”. We will also edit […]