Scripted Mecanim Animations in Unity

Control Mecanim Animations with Javascript In this video we’ll go over how to use Javascript to script player inputs with Mecanim animations. This will be the last video in this series using the MakeHuman model. We’ll start off with a blank animator window and create a new idle animation state with a new idle animation. […]

Homing Missile in Unity

homing.unitypackage  Launching Missiles with Homing Capabilities In this Unity 3d tutorial we’ll show you how to create a homing missile. This is part of a two part tutorial, the first being the Realistic Smoke Trails in Unity 3d. This video will cover the guidance system we’ll be applying to our missile along with a small adjustment […]

Unity 3D Concepts

Getting Started with Unity Welcome to the Unity 3d Concepts tutorial series. This Unity 3d video course was created from scratch and gives you a thorough understanding of the Unity3d engine. It was designed with Unity3d version 4.1 but is still applicable till 4.5.2. Learn why Unity 3d is great for developing your own games. […]

Mecanim to Ragdoll in Unity 3d

Create a Ragdoll with Mecanim Capabilities In this three part Unity 3d tutorial we’ll be showing you how to setup a character as a ragdoll, apply animations using Mecanim, and turn him into a ragdoll once we shoot a projectile at him. This is part one of the series that will cover how to properly […]

Weapon Cycle in Unity3d

Cycle through Weapons with Arrays In this Xenosmash tutorial we’ll go over how to cycle between two different weapons using an array. We’ll start off by positioning our weapons against our first person controller. Both weapons should ideally be in the same spot for congruency. Make sure that you have an empty game object that […]

Raycast, Bullet Holes, and Random Arrays

Randomize Bullet Holes with Arrays In this Unity tutorial we will be going over a few different things. First we’ll discuss how to create a Raycast that we’ll apply to the front of our weapon. Then we’ll create bullet hole textures that will be randomly instantiated from an array using random.range in our script. This is […]

Creating a Rocket with Constant Force in Unity

Use Force to Launch a Rocket In this Unity tutorial we will be showing you how to create a simple rocket that uses the constant force physics components to launch our model rocket. We will be using Javascript for key input scripting. We will also briefly go over how to use the trail renderer to create […]

Ammo GUI Update in Unity

Use a GUI to Track Ammo Count In this Unity tutorial we will be using the Coconut Cannon files to add a “Ammo GUI” for our ammo count. We will add some Javascript that will enable us to have a GUI that updates our current ammo count and total ammo available in real time. This is […]

Coconut Cannon Shoot and Reload in Unity

Shooting and Reloading In this Unity 3d tutorial we will be creating a coconut cannon that can shoot coconuts and be reloaded. We’ll go over how to create a Javascript file that reloads (with sound effects) and subtracts from our total “ammo” available. We will also  destroy the game object after it has been created. […]

Crosshairs and Camera zoom in Unity

Add a Crosshair and Zoom to a Camera In this Unity tutorial we will be going over how to create a simple crosshair (a dot in this tutorial) to replace our cursor arrow. Then we’ll show you how to use a script that will be applied to our camera to zoom in using the “Field of […]