Unity 3D Concepts

Getting Started with Unity Welcome to the Unity 3d Concepts tutorial series. This Unity 3d video course was created from scratch and gives you a thorough understanding of the Unity3d engine. It was designed with Unity3d version 4.1 but is still applicable till 4.5.2. Learn why Unity 3d is great for developing your own games. […]

Generating Terrain from Heightmaps in Unity 3d

Use RAW Heightmaps to Create Terrain In this Xenosmash tutorial we’ll go over how to create terrain very quickly using a heightmap of a canyon image. We’ll be using Photoshop to create the RAW image we need for this heightmap then import it into Unity. We’ll discuss the different settings that you need to look […]

Sticky Bomb in Unity

Use Joints to Create a Sticky Bomb In this Unity tutorial we’ll show you how to create a simple sticky bomb grenade. We’ll first start off by adding an empty game object directly in front of our first person controller. This will be used to instantiate our sticky bombs. Create a prefab of your sticky bomb […]

Weapon Cycle in Unity3d

Cycle through Weapons with Arrays In this Xenosmash tutorial we’ll go over how to cycle between two different weapons using an array. We’ll start off by positioning our weapons against our first person controller. Both weapons should ideally be in the same spot for congruency. Make sure that you have an empty game object that […]

Crazy Bump Normal Maps in Unity3d

Create Detailed Textures with CrazyBump In this Xenosmash tutorial we’ll show you how to use Crazy Bump to create normal maps for Unity3d. You can create normal maps without Crazy Bump but after using this simple program you’d be crazy, no pun intended (well maybe), not to use it. We’ll go over the basics of […]

Playing with Fire in Unity

Create Fire with the Shuriken Particle System In this Unity tutorial we’ll go over how to create a realistic looking fire effect using the Shuriken particle system in Unity3d. We’ll start off by creating a simple particle system using the new Shuriken system found within Unity 4. Adjust the lifetime to something you like, this will […]

Firefly particle system in Unity

Glowing Fireflies with the Shuriken Particle System In this Xenosmash tutorial we’ll show you how to create a firefly effect in Unity3d using the Shuriken particle system. This tutorial uses the default materials found within Unity3d. We’ll start off with a simple particle system that will have a very short lifetime to essentially create a […]

Tree Creator in Unity3d Pt 1

Creating Trees within Unity In this Unity tutorial we will go over how to use the tree creator to build a tree from scratch so that we can later use it in our terrain editing. This will be a two part tutorial, the first one covering the trunk and branches and the second one covering how […]

Raycast, Bullet Holes, and Random Arrays

Randomize Bullet Holes with Arrays In this Unity tutorial we will be going over a few different things. First we’ll discuss how to create a Raycast that we’ll apply to the front of our weapon. Then we’ll create bullet hole textures that will be randomly instantiated from an array using random.range in our script. This is […]

Raycast Force and Ejecting Bullet Shells in Unity

Impact Forces and Ejecting Bullet Shells In this Unity tutorial we’ll be showing you how to apply force to rigidbodies in our game with our raycast. We’ll also go over how to “eject” bullet shells from our gun. We’ll start off by modifying our previous raycast script by using “Add Force” which will apply a force […]