Scripting UI in Unity 4.6

Want to learn about the new UI system in Unity 4.6? In this Unity 4.6 tutorial we’ll take a look at the basics of using the new UI to create a “world space” text appear via a scripted trigger. This UI will act as a 3d game object that can be placed in our scene […]

First Person Rigged Animations in Blender

Learn How to Animate a First Person Rig in Blender In this Blender tutorial we’ll be going over the basics of creating a rigged animation for our first person mesh. This is part three of our tutorial series and this time we’ll start animating our character using a knife to simulate a slashing attack along […]

First Person Rigging in Blender

Start Rigging in Blender In this Blender tutorial we’ll be going over rigging a first person mesh that we created in our previous video. We’ll be backtracking a bit and going back into MakeHuman in order to utilize a rig perfectly suited to our mesh to avoid the hassle of aligning bones up with our […]

Create a First Person Rig in MakeHuman and Blender

Create a First Person Rig with MakeHuman and Blender In this MakeHuman tutorial we’ll be going over how to quickly create a model that we’ll use as our base for our first person rig (arms). Using MakeHuman we can easily create realistic looking arms and hands that we’ll be using as our first person rig. […]

Custom weapon and ammo pickups in UFPS

Create Ammo Pickups and Custom Weapons for UFPS In this UFPS tutorial we’ll take a look at how to create custom item types for our M4A1 rifle pick up and custom ammo pickups using a mesh specific to the rifle. We first start off by creating two items, a unit and unit bank. The Unit […]

Using the Mobile Addon for UFPS

Lets play with the┬áMobile Addon for UFPS In this UFPS tutorial we’ll be taking a look at how to use the Mobile Addon. I used this addon to create a mobile game called “Triggered” which is currently on the app store. We’ll need to use UFPS in order for the addon will work. First we’ll […]

Switches and Moving Platforms in UFPS

Using Switches to Activate Moving Platforms In this UFPS tutorial you’ll learn how to create moving platforms and switches for your game. We’ll start off by creating a basic platform that we can walk onto then apply a moving platform script. You’ll need to create waypoints in order to dictate the direction in which our […]

Getting Started with UFPS in Unity

Quickly Make a First Person Shooter with Ultimate FPS (UFPS) UFPS is a powerful tool to help you create any type of first person game with a vast amount of flexibility. In this video we will be going over the basics of using UFPS (Ultimate FPS) to include using player prefabs, weapon settings, states and […]

Scripted Mecanim Animations in Unity

Control Mecanim Animations with Javascript In this video we’ll go over how to use Javascript to script player inputs with Mecanim animations. This will be the last video in this series using the MakeHuman model. We’ll start off with a blank animator window and create a new idle animation state with a new idle animation. […]

Realistic Smoke Trail in Unity

Create a Smoke Trail for Missiles In this two part Unity 3d tutorial we’ll be going over how to create a realistic smoke trail using the Shuriken particle system. We’ll be modifying a previously created smoke prefab so that we have a nice realistic smoke base to work from. This tutorial will only cover how […]