Custom Weapon States in UFPS

What are Weapon States? In this UFPS video we’ll be continuing with our custom weapon by configuring custom states. We’ll be creating tweaks for the two reload states, the run state and the zoom state. Building off the original pistol settings we’ll adjust our weapon settings and show you how to save the tweaks into […]

Custom Weapons in UFPS

Learn to Use Custom Weapons in UFPS In this UFPS video we’ll be creating a custom weapon using an M4 rifle. You’ll need a few files to get started which are located below this description. You’ll need the “Modern Weapon Pack” and the “M41” soundclip. We’ll be modifying┬áthe pistol prefab provided by UFPS to add […]

Using States in UFPS

Customize Movement in UFPS with States In this UFPS video we’ll be going over how to use states. States allow us to quickly move between different movements smoothly without complicated scripting or animation sequences. UFPS uses “states” which are essentially just text files containing script settings which are called whenever a state is active. So […]

Footsteps in UFPS

Textures and the Footstep Manager In this video we’ll go over how to use the “Footstep Manager” in UFPS to setup footstep audio clips. There are a few ways to set this up but you’ll need to ensure that the footstep manager has the textures you’ll want for specific audio clips. For this tutorial we’ll […]

Switches and Moving Platforms in UFPS

Using Switches to Activate Moving Platforms In this UFPS tutorial you’ll learn how to create moving platforms and switches for your game. We’ll start off by creating a basic platform that we can walk onto then apply a moving platform script. You’ll need to create waypoints in order to dictate the direction in which our […]