Mecanim Tips: 1D Blend Trees

Learn to Blend Animations Using 1D Blend Trees In this Unity tutorial we’ll go over the basics of using a 1D Blend tree using Mecanim. This video will be somewhat fast paced and will focus on the blend tree aspects to blend in 3 different animations; walk forward, turn left, turn right. This will be […]

Mecanim Tips: Basic Walk Scripting

Looking for a Simple Mecanim Walking Script? In this Unity tutorial I’ll break down the basics of scripting Mecanim animations. In a previous tutorial,¬†Script Mecanim Animations, I had a lot of questions regarding common errors and issues when trying to follow along. In that tutorial I covered some more intermediate Mecanim aspects such as using […]

Mecanim Tips: Animating UI Buttons

Want to Animate UI Buttons in Unity 4.6? In this Unity tutorial we’ll go over how to animate UI buttons using Mecanim. Using Mecanim will give us a ton of flexibility in regards to how our buttons will react to various states of the button.   There are four states we can use for our […]

Mecanim Tips: Fixing Finger Bones

Having issues with your rigged character’s finger bones? A common question I get regarding rigged humanoid characters in Unity is that often times Unity will not know how to properly assign finger bones to their correct slot. While trying to get your rig setup for Mecanim you’ll notice that the rig shows up green, indicating […]

Blender Rigged Animations in Unity

Want to learn how to use Blender animations in Unity? In this Unity tutorial we’ll be going over how we can import our rigged model with animations from Blender into Unity. We’ll be exporting an FBX file from Blender then importing that file along with its textures into Unity. We’ll then take a look at […]

First Person Rigging in Blender

Start Rigging in Blender In this Blender tutorial we’ll be going over rigging a first person mesh that we created in our previous video. We’ll be backtracking a bit and going back into MakeHuman in order to utilize a rig perfectly suited to our mesh to avoid the hassle of aligning bones up with our […]

Quick Character Creation in MakeHuman

Getting Started with Character Creation In this video series I will be showing you how to use MakeHuman to quickly create a realistic looking human model which you can then export into Blender. We can then export from Blender, using the FBX file format, into Unity3d complete with a Mecanim ready rig. In this video […]

Unity 3D Concepts

Getting Started with Unity Welcome to the Unity 3d Concepts tutorial series. This Unity 3d video course was created from scratch and gives you a thorough understanding of the Unity3d engine. It was designed with Unity3d version 4.1 but is still applicable till 4.5.2. Learn why Unity 3d is great for developing your own games. […]

Blender Concepts Part 6: Animation

Learn Animation in Blender In this Xenosmash tutorial we’ll go over the basics of animating in Blender. This will be a basic video in which we will move a small cube around using the animation window at the bottom. Blender can be downloaded at Jonathan GonzalezI love all things in game development and want […]