Realistic Smoke Trail in Unity

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Create a Smoke Trail for Missiles

In this two part Unity 3d tutorial we’ll be going over how to create a realistic smoke trail using the Shuriken particle system. We’ll be modifying a previously created smoke prefab so that we have a nice realistic smoke base to work from. This tutorial will only cover how to create the smoke trail and the next tutorial will go more in depth with created a homing missile that will use this smoke trail as well.

The original smoke tutorial can be located here:

Jonathan Gonzalez

I love all things in game development and want to contribute by teaching others how to create games. I'm always looking to help others create awesome digital worlds. I've been a hardcore gamer since I was a kid and now it's my turn to create awesome digital experiences.

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  1. Really cool, glad I found this website. It was kinda hard to find this site but it looks like there lots of cool content so keep producing ­čÖé Think you could do a text version of the key parts of the video. (Not every one can watch you tube(bing filtered)) XD. Have to say I love the idea of liking a video or subscribing to get some high quality free stuff. Sorry I don’t know how hard it is to make the videos so im not sure how ward it is to do some stuff, but hey want more people to visit the site…


  1. […] show you how to create a homing missile. This is part of a two part tutorial, the first being the┬áRealistic Smoke Trails in Unity 3d. This video will cover the guidance system we’ll be applying to our missile along with a […]

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