First Person Rigging in Blender

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Start Rigging in Blender

In this Blender tutorial we’ll be going over rigging a first person mesh that we created in our previous video. We’ll be backtracking a bit and going back into MakeHuman in order to utilize a rig perfectly suited to our mesh to avoid the hassle of aligning bones up with our mesh. This process will ensure our rig is perfectly aligned with our mesh and is already “weighted” to provide muscle deformations.

Once we’ve created a rig within MakeHuman we’ll jump back into Blender and start setting up our mesh again and start creating additional bones that will serve as “handles”. We’ll create one extra bone in the wrist area for both arms and to save time we’ll mostly be focusing on the left hand.

The same can be done for the right hand so there’s no need to waste time doing the same things twice. So with this new bone we’ll make sure we detach it from the rig then use this bone as the offset. We should now be able to move this hand entirely by just moving the “handle”.

Now with that done we’ll then select the handle followed by the forearm bone and use “Inverse kinematics” to enable us to control the entire arm using the handle alone.

So now when we pull on the handle the entire arm should move realistically which makes it much easier to animate with less moving of individual bones required. Finally we’ll use bone constraints to curl the fingers up. We’ll also lock the rotation of each finger bone so that the Y and Z axis are not usable leaving just the X axis in which the fingers can rotate.

With this axis alone we can curl up the fingers just fine. So using bone constraints we’ll use “copy rotation” in order for the entire finger to adjust in relation to the other bones moving.

So now we can rotate the top finger bone which will result in the last two bones to curl up in response.  So this process might be a bit daunting at first and a bit tedious and time consuming but once you’ve done it a few times it becomes very easy to do and best of all it create an amazing rig.

 

Software Used

MakeHuman

Blender

 

Jonathan Gonzalez

I love all things in game development and want to contribute by teaching others how to create games. I'm always looking to help others create awesome digital worlds. I've been a hardcore gamer since I was a kid and now it's my turn to create awesome digital experiences.

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Comments

  1. Liam Dermont says:

    I feel like I have watched every video tutorial there is for rigging hands and yet I still can not properly rig my hand for the life of me. I would have just downloaded an fps rig that was already set up and stuff but I’m going for a really low poly look and I’m honestly kind of proud of these hands that I made because I’m totally new to rigging. All I know how to do is rig arms and that’s about it. But I was wondering if you could email me so that I could send you the file that I’m working on to see if you could maybe take a look at it and maybe see if you could rig it and weight paint it for me so that I can move on to animating and scripting. If you could take time out of your day to do this for me it would would mean soooo much to me and I would appreciate it soooooo much. Thankyou!!

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