Unity Pro Video Textures

Use Video Clips as Textures In this Unity Pro tutorial we will be showing you how to create video textures and apply them to game objects in Unity Pro. We’ll also create a script to play two separate videos on our TV screen models. In this video we have a simple scene set up with a […]

Unity Pro Image Effects: Global Fog

Create a Spooky Atmosphere with Global Fog In this Unity tutorial we will go over how to use the global fog image effect in Unity Pro. This fog effect creates a much more realistic effect opposed to the basic fog settings found under the “render settings”. The pro version of “Global Fog” gives you much more […]

Unity Pro Image Effects: Sun Shafts (God Rays)

Amplify Lighting Effects with Sun Shafts In this Unity Pro tutorial we will continue with our Image Effects tutorial series using Unity Pro. We will be going over how to create sun shafts which are also known as “God Rays”. To get started you need to import the “image effects” package into your project. This package […]

Unity Pro Image Effects: Depth of Field Scatter

Adding Visual Depth In this Unity Pro tutorial we will be using Unity Pro and we will be going over how to use the Depth of Field Scatter image effect. This is the up to date image effect that can be applied to our camera to give us realistic “depth” to our objects in our game. […]

Hinge Joint in Unity3d

Using Joints in Unity In this Xenosmash tutorial we will go over how to use the hinge joint to create the effect of having a wooden sign sway from a post. Hinge joints allow us to simulate any type of effect similar to a door. We’ll go over the basics of using this hinge joint […]

Grenades and Explosions in Unity3d

What you’ll learn In this Xenosmash tutorial we’ll go over how to create a simple grenade that explodes just seconds after we throw it. We’ll create a Javascript file to create an explosion that will react to rigidbodies nearby and cause them to fall over or even fly up in the air once hit. Copy […]

Machine Gun Automatic Fire in Unity3d

In  this Xenosmash tutorial we’ll show you how to increase the rate of fire to mimic a machine gun rate of fire. We’ll be using “GetButton” so that when we hold down the left click button we’ll have automatic fire based off  the rate of fire set in our variable “fireRate”. We will also edit […]

Automatic Fire Toggle in Unity3d

What you’ll learn In this Xenosmash tutorial we’ll  show you how to toggle our automatic fire modes. We’ll include a boolean type of variable that will be toggled by right clicking. Pressing it once will set it to true, and pressing it once more will set it to false and vice versa. When right click […]

Grenade Launcher in Unity3d

What you’ll learn In this Xenosmash tutorial we’ll show you how to create a grenade launcher in Unity3d. This grenade launcher will shoot out grenades that explode  and add force to our rigidbody boxes in our scene. We’ll be making some changes to our default grenade from a previous video by including an explosion sound […]