Switches and Moving Platforms in UFPS

Using Switches to Activate Moving Platforms In this UFPS tutorial you’ll learn how to create moving platforms and switches for your game. We’ll start off by creating a basic platform that we can walk onto then apply a moving platform script. You’ll need to create waypoints in order to dictate the direction in which our […]

Getting Started with UFPS in Unity

Quickly Make a First Person Shooter with Ultimate FPS (UFPS) UFPS is a powerful tool to help you create any type of first person game with a vast amount of flexibility. In this video we will be going over the basics of using UFPS (Ultimate FPS) to include using player prefabs, weapon settings, states and […]

Probuilder Basics in Unity 3d

Use ProBuilder to Quickly Build Levels in Unity In this video we’ll go over the basics of using Probuilder 2.0 in Unity3d. We cover how to import Probuilder, setup the visual toolset and then start building basic geometry. You’ll learn how to create shapes, edit them using the geometry mode and then finally go over […]

Scripted Mecanim Animations in Unity

Control Mecanim Animations with Javascript In this video we’ll go over how to use Javascript to script player inputs with Mecanim animations. This will be the last video in this series using the MakeHuman model. We’ll start off with a blank animator window and create a new idle animation state with a new idle animation. […]

MakeHuman 1.0 Alpha 8 into Unity

Create Human Characters Quickly with MakeHuman In this quick video tutorial we’ll be going over what’s new in MakeHuman 1.0 Alpha 8 release. The previous MakeHuman tutorials still apply as most of the settings are still in the newest version of MakeHuman but the layout has been changed and some things have been added in. […]

MakeHuman Mecanim Animations in Unity

Use MakeHuman and Mecanim to Animate Human Characters In this video tutorial we’ll be going over how to create basic animation states for our MakeHuman character using the animator controller. The animations will be provided by the “Raw Mocap Data” package provided by Unity Technologies as it contains an assortment of really great animation clips. […]

Importing MakeHuman with Mecanim in Unity

Use MakeHuman Characters in Unity In this tutorial we’ll show you how to import our MakeHuman FBX file into Unity 3d. In this video we’ll go over how to apply the textures and materials to our character along with a few workarounds for some texturing issues you might encounter. After applying our textures we’ll go […]

Homing Missile in Unity

homing.unitypackage ┬áLaunching Missiles with Homing Capabilities In this Unity 3d tutorial we’ll show you how to create a homing missile. This is part of a two part tutorial, the first being the┬áRealistic Smoke Trails in Unity 3d. This video will cover the guidance system we’ll be applying to our missile along with a small adjustment […]

Realistic Smoke Trail in Unity

Create a Smoke Trail for Missiles In this two part Unity 3d tutorial we’ll be going over how to create a realistic smoke trail using the Shuriken particle system. We’ll be modifying a previously created smoke prefab so that we have a nice realistic smoke base to work from. This tutorial will only cover how […]

Unity 3D Environmental Series

Learn How to Create Terrain in Unity In this Unity 3d Environmental Series we will show you how to create your own custom terrain in Unity 3d. We will be going over things like using Crazy Bump to create normal maps for our terrain. Then we’ll jump into Unity to start sculpting. In this course […]