Displaying UI with OnMouseOver

Using Mouse Over to Control the Display of UI Elements In-Game In this Unity 4.6 tutorial I’ll show you how you can use the OnMouseOver function in C# to display a UI element. In this case we’ll be using a World Space canvas to display our UI elements as a 3d object. What this means is […]

Creating a Start Menu in Unity 5

What’s the first thing players see in your game? The start menu! In this Unity tutorial we’ll take a look at creating a simple start menu in Unity 4.6 and above. This start menu will contain two buttons, one to play our first level and one to exit our game. If we click on exit […]

Scripting UI in Unity 4.6

Want to learn about the new UI system in Unity 4.6? In this Unity 4.6 tutorial we’ll take a look at the basics of using the new UI to create a “world space” text appear via a scripted trigger. This UI will act as a 3d game object that can be placed in our scene […]

Blender Animations into UFPS

Let’s use custom Blender animations in UFPS In this UFPS tutorial we’ll take a look at how to import animations that we’ve created within Blender and edit them to be used within UFPS. For this tutorial we’ll be sticking with just a reload animation as the concept for adding other animations is exactly the same. […]

Blender Rigged Animations in Unity

Want to learn how to use Blender animations in Unity? In this Unity tutorial we’ll be going over how we can import our rigged model with animations from Blender into Unity. We’ll be exporting an FBX file from Blender then importing that file along with its textures into Unity. We’ll then take a look at […]

Using the Mobile Addon for UFPS

Lets play with the Mobile Addon for UFPS In this UFPS tutorial we’ll be taking a look at how to use the Mobile Addon. I used this addon to create a mobile game called “Triggered” which is currently on the app store. We’ll need to use UFPS in order for the addon will work. First we’ll […]

Custom Weapon States in UFPS

What are Weapon States? In this UFPS video we’ll be continuing with our custom weapon by configuring custom states. We’ll be creating tweaks for the two reload states, the run state and the zoom state. Building off the original pistol settings we’ll adjust our weapon settings and show you how to save the tweaks into […]

Custom Weapons in UFPS

Learn to Use Custom Weapons in UFPS In this UFPS video we’ll be creating a custom weapon using an M4 rifle. You’ll need a few files to get started which are located below this description. You’ll need the “Modern Weapon Pack” and the “M41” soundclip. We’ll be modifying the pistol prefab provided by UFPS to add […]

Using States in UFPS

Customize Movement in UFPS with States In this UFPS video we’ll be going over how to use states. States allow us to quickly move between different movements smoothly without complicated scripting or animation sequences. UFPS uses “states” which are essentially just text files containing script settings which are called whenever a state is active. So […]

Footsteps in UFPS

Textures and the Footstep Manager In this video we’ll go over how to use the “Footstep Manager” in UFPS to setup footstep audio clips. There are a few ways to set this up but you’ll need to ensure that the footstep manager has the textures you’ll want for specific audio clips. For this tutorial we’ll […]