Mecanim Tips: 1D Blend Trees

Learn to Blend Animations Using 1D Blend Trees In this Unity tutorial we’ll go over the basics of using a 1D Blend tree using Mecanim. This video will be somewhat fast paced and will focus on the blend tree aspects to blend in 3 different animations; walk forward, turn left, turn right. This will be […]

Creating 3D Holograms for Unity

In this tutorial I’ll teach you how to create a 3d Hologram using Blender, Substance Painter, and Unity 5. Blender will create the model along with a wireframe version of the same model which we will then export to Substance Painter. Starting off in Blender we’ll create a basic monkey model to showcase a somewhat […]

Mecanim Tips: Basic Walk Scripting

Looking for a Simple Mecanim Walking Script? In this Unity tutorial I’ll break down the basics of scripting Mecanim animations. In a previous tutorial,¬†Script Mecanim Animations, I had a lot of questions regarding common errors and issues when trying to follow along. In that tutorial I covered some more intermediate Mecanim aspects such as using […]

Displaying UI with OnMouseOver

Using Mouse Over to Control the Display of UI Elements In-Game In this Unity 4.6 tutorial I’ll show you how you can use the OnMouseOver function in C# to display a UI element. In this case we’ll be using a World Space¬†canvas to display our UI elements as a 3d object. What this means is […]

Mecanim Tips: Animating UI Buttons

Want to Animate UI Buttons in Unity 4.6? In this Unity tutorial we’ll go over how to animate UI buttons using Mecanim. Using Mecanim will give us a ton of flexibility in regards to how our buttons will react to various states of the button.   There are four states we can use for our […]

Creating a Start Menu in Unity 5

What’s the first thing players see in your game? The start menu! In this Unity tutorial we’ll take a look at creating a simple start menu in Unity 4.6 and above. This start menu will contain two buttons, one to play our first level and one to exit our game. If we click on exit […]

Scripting UI in Unity 4.6

Want to learn about the new UI system in Unity 4.6? In this Unity 4.6 tutorial we’ll take a look at the basics of using the new UI to create a “world space” text appear via a scripted trigger. This UI will act as a 3d game object that can be placed in our scene […]

Blender Animations into UFPS

Let’s use custom Blender animations in UFPS In this UFPS tutorial we’ll take a look at how to import animations that we’ve created within Blender and edit them to be used within UFPS. For this tutorial we’ll be sticking with just a reload animation as the concept for adding other animations is exactly the same. […]

Blender Rigged Animations in Unity

Want to learn how to use Blender animations in Unity? In this Unity tutorial we’ll be going over how we can import our rigged model with animations from Blender into Unity. We’ll be exporting an FBX file from Blender then importing that file along with its textures into Unity. We’ll then take a look at […]

Bullet Tracers in UFPS (Unity)

Create Bullet Tracers in UFPS In this UFPS tutorial we’ll be going over how to create bullet tracers. UFPS uses Raycasting for shooting logic which means no “physical” bullets are being fired. If you’re using a projectile that actually fires from your weapon you could just as easily apply a trail renderer to it and […]