Displaying UI with OnMouseOver

Using Mouse Over to Control the Display of UI Elements In-Game In this Unity 4.6 tutorial I’ll show you how you can use the OnMouseOver function in C# to display a UI element. In this case we’ll be using a World SpaceĀ canvas to display our UI elements as a 3d object. What this means is […]

Mecanim Tips: Animating UI Buttons

Want to Animate UI Buttons in Unity 4.6? In this Unity tutorial we’ll go over how to animate UI buttons using Mecanim. Using Mecanim will give us a ton of flexibility in regards to how our buttons will react to various states of the button.   There are four states we can use for our […]

Creating a Start Menu in Unity 5

What’s the first thing players see in your game? The start menu! In this Unity tutorial we’ll take a look at creating a simple start menu in Unity 4.6 and above. This start menu will contain two buttons, one to play our first level and one to exit our game. If we click on exit […]

Scripting UI in Unity 4.6

Want to learn about the new UI system in Unity 4.6? In this Unity 4.6 tutorial we’ll take a look at the basics of using the new UI to create a “world space” text appear via a scripted trigger. This UI will act as a 3d game object that can be placed in our scene […]