Blender Concepts 4: Materials

Applying Materials in Blender In this Xenosmash tutorial we’ll go over how to create materials within Blender. Creating materials is a very simple concept that is needed in order to give your models color and textures. We’ll create materials then go over all the settings involved for different materials. Jonathan GonzalezI love all things in […]

Blender Concepts 3: Edit Mode

Using Edit Mode in Blender In this Blender tutorial we will be continuing with our Blender Concepts tutorial series. In this tutorial we will be covering how to use the “edit mode” within blender to edit our mesh. We will show you how to select vertices, edges, and faces along with a few hotkeys to make […]

Blender Concepts 2: Navigation Panels

What you’ll learn In this Xenosmash tutorial we’ll go over how to use the navigation panels in Blender. If you want to learn Blender you’ll need to learn how to navigate the different panels within. We’ll go over what the different panels are and what they contain to help you get started. Blender can be […]

Blender Concepts 1: Movement

What you’ll learn In this Xenosmash tutorial we covering the basics of using Blender. This will be part of a multi-part tutorial series covering Blender Concepts. In this first part we will be going over what Blender is, where to download it and basic movement of objects within Blender. You can download Blender from  www.blender.orgJonathan […]

Creating a GUI in Photoshop and Unity3d Part 1

What you’ll learn In this Xenosmash tutorial we’ll show you how to design a GUI for use in Unity3d. We’ll start our first part of this tutorial by designing the play and exit buttons along with the title of our GUI menu. This video will solely cover the design of these GUI elements within Photoshop […]

Grenades and Explosions in Unity3d

What you’ll learn In this Xenosmash tutorial we’ll go over how to create a simple grenade that explodes just seconds after we throw it. We’ll create a Javascript file to create an explosion that will react to rigidbodies nearby and cause them to fall over or even fly up in the air once hit. Copy […]

Machine Gun Automatic Fire in Unity3d

In  this Xenosmash tutorial we’ll show you how to increase the rate of fire to mimic a machine gun rate of fire. We’ll be using “GetButton” so that when we hold down the left click button we’ll have automatic fire based off  the rate of fire set in our variable “fireRate”. We will also edit […]

Automatic Fire Toggle in Unity3d

What you’ll learn In this Xenosmash tutorial we’ll  show you how to toggle our automatic fire modes. We’ll include a boolean type of variable that will be toggled by right clicking. Pressing it once will set it to true, and pressing it once more will set it to false and vice versa. When right click […]

Grenade Launcher in Unity3d

What you’ll learn In this Xenosmash tutorial we’ll show you how to create a grenade launcher in Unity3d. This grenade launcher will shoot out grenades that explode  and add force to our rigidbody boxes in our scene. We’ll be making some changes to our default grenade from a previous video by including an explosion sound […]