Clothes, Skin, Hair and Exporting in MakeHuman

Customize Human Characters in MakeHuman This is part two of our MakeHuman character creating video tutorial. In our first video we left off with our naked male character so we’ll give him some clothes, new skin and even take a look at hair settings. We’ll discuss how you can apply pre-rendered facial expression to our […]

Quick Character Creation in MakeHuman

Getting Started with Character Creation In this video series I will be showing you how to use MakeHuman to quickly create a realistic looking human model which you can then export into Blender. We can then export from Blender, using the FBX file format, into Unity3d complete with a Mecanim ready rig. In this video […]

Homing Missile in Unity

homing.unitypackage ┬áLaunching Missiles with Homing Capabilities In this Unity 3d tutorial we’ll show you how to create a homing missile. This is part of a two part tutorial, the first being the┬áRealistic Smoke Trails in Unity 3d. This video will cover the guidance system we’ll be applying to our missile along with a small adjustment […]

Unity 3D Environmental Series

Learn How to Create Terrain in Unity In this Unity 3d Environmental Series we will show you how to create your own custom terrain in Unity 3d. We will be going over things like using Crazy Bump to create normal maps for our terrain. Then we’ll jump into Unity to start sculpting. In this course […]

Unity 3D Concepts

Getting Started with Unity Welcome to the Unity 3d Concepts tutorial series. This Unity 3d video course was created from scratch and gives you a thorough understanding of the Unity3d engine. It was designed with Unity3d version 4.1 but is still applicable till 4.5.2. Learn why Unity 3d is great for developing your own games. […]

Unity 3d Quick Tips

Unity Quick Tip: Instant Materials In this Unity 3d Quick tip we’ll show you how to quickly create materials by simply applying a texture directly to a game object.     Unity Quick Tip: Visible Private Variables In this Unity 3d quick tip we’ll show you how to make private variables in a script visible […]

Mecanim to Ragdoll in Unity 3d

Create a Ragdoll with Mecanim Capabilities In this three part Unity 3d tutorial we’ll be showing you how to setup a character as a ragdoll, apply animations using Mecanim, and turn him into a ragdoll once we shoot a projectile at him. This is part one of the series that will cover how to properly […]

Triggered Animations in Unity 3d

Using Triggers to Play Animation Clips In this Unity 3d video we’ll be returning to a basic but very useful way of triggering animations. We’ve covered this topic before but I decided that this needed to be updated with some nice new assets and some sound effects. So we’ll be using a free asset from […]

Sticky Bomb in Unity

Use Joints to Create a Sticky Bomb In this Unity┬átutorial we’ll show you how to create a simple sticky bomb grenade. We’ll first start off by adding an empty game object directly in front of our first person controller. This will be used to instantiate our sticky bombs. Create a prefab of your sticky bomb […]

Weapon Cycle in Unity3d

Cycle through Weapons with Arrays In this Xenosmash tutorial we’ll go over how to cycle between two different weapons using an array. We’ll start off by positioning our weapons against our first person controller. Both weapons should ideally be in the same spot for congruency. Make sure that you have an empty game object that […]