Create a First Person Rig in MakeHuman and Blender

Create a First Person Rig with MakeHuman and Blender In this MakeHuman tutorial we’ll be going over how to quickly create a model that we’ll use as our base for our first person rig (arms). Using MakeHuman we can easily create realistic looking arms and hands that we’ll be using as our first person rig. […]

Bullet Tracers in UFPS (Unity)

Create Bullet Tracers in UFPS In this UFPS tutorial we’ll be going over how to create bullet tracers. UFPS uses Raycasting for shooting logic which means no “physical” bullets are being fired. If you’re using a projectile that actually fires from your weapon you could just as easily apply a trail renderer to it and […]

Custom weapon and ammo pickups in UFPS

Create Ammo Pickups and Custom Weapons for UFPS In this UFPS tutorial we’ll take a look at how to create custom item types for our M4A1 rifle pick up and custom ammo pickups using a mesh specific to the rifle. We first start off by creating two items, a unit and unit bank. The Unit […]

Using the Mobile Addon for UFPS

Lets play with the Mobile Addon for UFPS In this UFPS tutorial we’ll be taking a look at how to use the Mobile Addon. I used this addon to create a mobile game called “Triggered” which is currently on the app store. We’ll need to use UFPS in order for the addon will work. First we’ll […]

Custom Weapon States in UFPS

What are Weapon States? In this UFPS video we’ll be continuing with our custom weapon by configuring custom states. We’ll be creating tweaks for the two reload states, the run state and the zoom state. Building off the original pistol settings we’ll adjust our weapon settings and show you how to save the tweaks into […]

Custom Weapons in UFPS

Learn to Use Custom Weapons in UFPS In this UFPS video we’ll be creating a custom weapon using an M4 rifle. You’ll need a few files to get started which are located below this description. You’ll need the “Modern Weapon Pack” and the “M41” soundclip. We’ll be modifying the pistol prefab provided by UFPS to add […]

Using States in UFPS

Customize Movement in UFPS with States In this UFPS video we’ll be going over how to use states. States allow us to quickly move between different movements smoothly without complicated scripting or animation sequences. UFPS uses “states” which are essentially just text files containing script settings which are called whenever a state is active. So […]

Scripted Mecanim Animations in Unity

Control Mecanim Animations with Javascript In this video we’ll go over how to use Javascript to script player inputs with Mecanim animations. This will be the last video in this series using the MakeHuman model. We’ll start off with a blank animator window and create a new idle animation state with a new idle animation. […]

MakeHuman Mecanim Animations in Unity

Use MakeHuman and Mecanim to Animate Human Characters In this video tutorial we’ll be going over how to create basic animation states for our MakeHuman character using the animator controller. The animations will be provided by the “Raw Mocap Data” package provided by Unity Technologies as it contains an assortment of really great animation clips. […]

Importing MakeHuman files and Editing Clothes in Blender

Edit Clothes and Human Characters in Blender In this Unity tutorial we’ll be importing our character from MakeHuman into Blender. We’ll discuss how to setup the addon required to import these MHX files then show you how to edit the individual clothes meshes. There are two ways to modify the clothes, the simplest being a solidify […]