Mecanim Tips: 1D Blend Trees

Learn to Blend Animations Using 1D Blend Trees In this Unity tutorial we’ll go over the basics of using a 1D Blend tree using Mecanim. This video will be somewhat fast paced and will focus on the blend tree aspects to blend in 3 different animations; walk forward, turn left, turn right. This will be […]

Creating 3D Holograms for Unity

In this tutorial I’ll teach you how to create a 3d Hologram using Blender, Substance Painter, and Unity 5. Blender will create the model along with a wireframe version of the same model which we will then export to Substance Painter. Starting off in Blender we’ll create a basic monkey model to showcase a somewhat […]

Mecanim Tips: Basic Walk Scripting

Looking for a Simple Mecanim Walking Script? In this Unity tutorial I’ll break down the basics of scripting Mecanim animations. In a previous tutorial,¬†Script Mecanim Animations, I had a lot of questions regarding common errors and issues when trying to follow along. In that tutorial I covered some more intermediate Mecanim aspects such as using […]

Displaying UI with OnMouseOver

Using Mouse Over to Control the Display of UI Elements In-Game In this Unity 4.6 tutorial I’ll show you how you can use the OnMouseOver function in C# to display a UI element. In this case we’ll be using a World Space¬†canvas to display our UI elements as a 3d object. What this means is […]

Mecanim Tips: Animating UI Buttons

Want to Animate UI Buttons in Unity 4.6? In this Unity tutorial we’ll go over how to animate UI buttons using Mecanim. Using Mecanim will give us a ton of flexibility in regards to how our buttons will react to various states of the button.   There are four states we can use for our […]

Mecanim Tips: Fixing Finger Bones

Having issues with your rigged character’s finger bones? A common question I get regarding rigged humanoid characters in Unity is that often times Unity will not know how to properly assign finger bones to their correct slot. While trying to get your rig setup for Mecanim you’ll notice that the rig shows up green, indicating […]

Creating a Start Menu in Unity 5

What’s the first thing players see in your game? The start menu! In this Unity tutorial we’ll take a look at creating a simple start menu in Unity 4.6 and above. This start menu will contain two buttons, one to play our first level and one to exit our game. If we click on exit […]

Scripting UI in Unity 4.6

Want to learn about the new UI system in Unity 4.6? In this Unity 4.6 tutorial we’ll take a look at the basics of using the new UI to create a “world space” text appear via a scripted trigger. This UI will act as a 3d game object that can be placed in our scene […]

First Person Rigged Animations in Blender

Learn How to Animate a First Person Rig in Blender In this Blender tutorial we’ll be going over the basics of creating a rigged animation for our first person mesh. This is part three of our tutorial series and this time we’ll start animating our character using a knife to simulate a slashing attack along […]

First Person Rigging in Blender

Start Rigging in Blender In this Blender tutorial we’ll be going over rigging a first person mesh that we created in our previous video. We’ll be backtracking a bit and going back into MakeHuman in order to utilize a rig perfectly suited to our mesh to avoid the hassle of aligning bones up with our […]