Mecanim Tips: Fixing Finger Bones

Having issues with your rigged character’s finger bones? A common question I get regarding rigged humanoid characters in Unity is that often times Unity will not know how to properly assign finger bones to their correct slot. While trying to get your rig setup for Mecanim you’ll notice that the rig shows up green, indicating […]

First Person Rigging in Blender

Start Rigging in Blender In this Blender tutorial we’ll be going over rigging a first person mesh that we created in our previous video. We’ll be backtracking a bit and going back into MakeHuman in order to utilize a rig perfectly suited to our mesh to avoid the hassle of aligning bones up with our […]

Create a First Person Rig in MakeHuman and Blender

Create a First Person Rig with MakeHuman and Blender In this MakeHuman tutorial we’ll be going over how to quickly create a model that we’ll use as our base for our first person rig (arms). Using MakeHuman we can easily create realistic looking arms and hands that we’ll be using as our first person rig. […]

Scripted Mecanim Animations in Unity

Control Mecanim Animations with Javascript In this video we’ll go over how to use Javascript to script player inputs with Mecanim animations. This will be the last video in this series using the MakeHuman model. We’ll start off with a blank animator window and create a new idle animation state with a new idle animation. […]

MakeHuman 1.0 Alpha 8 into Unity

Create Human Characters Quickly with MakeHuman In this quick video tutorial we’ll be going over what’s new in MakeHuman 1.0 Alpha 8 release. The previous MakeHuman tutorials still apply as most of the settings are still in the newest version of MakeHuman but the layout has been changed and some things have been added in. […]

MakeHuman Mecanim Animations in Unity

Use MakeHuman and Mecanim to Animate Human Characters In this video tutorial we’ll be going over how to create basic animation states for our MakeHuman character using the animator controller. The animations will be provided by the “Raw Mocap Data” package provided by Unity Technologies as it contains an assortment of really great animation clips. […]

Importing MakeHuman with Mecanim in Unity

Use MakeHuman Characters in Unity In this tutorial we’ll show you how to import our MakeHuman FBX file into Unity 3d. In this video we’ll go over how to apply the textures and materials to our character along with a few workarounds for some texturing issues you might encounter. After applying our textures we’ll go […]

Importing MakeHuman files and Editing Clothes in Blender

Edit Clothes and Human Characters in Blender In this Unity┬átutorial we’ll be importing our character from MakeHuman into Blender. We’ll discuss how to setup the addon required to import these MHX files then show you how to edit the individual clothes meshes. There are two ways to modify the clothes, the simplest being a solidify […]

Clothes, Skin, Hair and Exporting in MakeHuman

Customize Human Characters in MakeHuman This is part two of our MakeHuman character creating video tutorial. In our first video we left off with our naked male character so we’ll give him some clothes, new skin and even take a look at hair settings. We’ll discuss how you can apply pre-rendered facial expression to our […]

Quick Character Creation in MakeHuman

Getting Started with Character Creation In this video series I will be showing you how to use MakeHuman to quickly create a realistic looking human model which you can then export into Blender. We can then export from Blender, using the FBX file format, into Unity3d complete with a Mecanim ready rig. In this video […]