Mecanim Tips: Basic Walk Scripting

Looking for a Simple Mecanim Walking Script? In this Unity tutorial I’ll break down the basics of scripting Mecanim animations. In a previous tutorial,¬†Script Mecanim Animations, I had a lot of questions regarding common errors and issues when trying to follow along. In that tutorial I covered some more intermediate Mecanim aspects such as using […]

Mecanim Tips: Fixing Finger Bones

Having issues with your rigged character’s finger bones? A common question I get regarding rigged humanoid characters in Unity is that often times Unity will not know how to properly assign finger bones to their correct slot. While trying to get your rig setup for Mecanim you’ll notice that the rig shows up green, indicating […]

Blender Animations into UFPS

Let’s use custom Blender animations in UFPS In this UFPS tutorial we’ll take a look at how to import animations that we’ve created within Blender and edit them to be used within UFPS. For this tutorial we’ll be sticking with just a reload animation as the concept for adding other animations is exactly the same. […]

Blender Rigged Animations in Unity

Want to learn how to use Blender animations in Unity? In this Unity tutorial we’ll be going over how we can import our rigged model with animations from Blender into Unity. We’ll be exporting an FBX file from Blender then importing that file along with its textures into Unity. We’ll then take a look at […]

First Person Rigged Animations in Blender

Learn How to Animate a First Person Rig in Blender In this Blender tutorial we’ll be going over the basics of creating a rigged animation for our first person mesh. This is part three of our tutorial series and this time we’ll start animating our character using a knife to simulate a slashing attack along […]

First Person Rigging in Blender

Start Rigging in Blender In this Blender tutorial we’ll be going over rigging a first person mesh that we created in our previous video. We’ll be backtracking a bit and going back into MakeHuman in order to utilize a rig perfectly suited to our mesh to avoid the hassle of aligning bones up with our […]

Scripted Mecanim Animations in Unity

Control Mecanim Animations with Javascript In this video we’ll go over how to use Javascript to script player inputs with Mecanim animations. This will be the last video in this series using the MakeHuman model. We’ll start off with a blank animator window and create a new idle animation state with a new idle animation. […]

MakeHuman 1.0 Alpha 8 into Unity

Create Human Characters Quickly with MakeHuman In this quick video tutorial we’ll be going over what’s new in MakeHuman 1.0 Alpha 8 release. The previous MakeHuman tutorials still apply as most of the settings are still in the newest version of MakeHuman but the layout has been changed and some things have been added in. […]

MakeHuman Mecanim Animations in Unity

Use MakeHuman and Mecanim to Animate Human Characters In this video tutorial we’ll be going over how to create basic animation states for our MakeHuman character using the animator controller. The animations will be provided by the “Raw Mocap Data” package provided by Unity Technologies as it contains an assortment of really great animation clips. […]

Unity 3d Quick Tips

Unity Quick Tip: Instant Materials In this Unity 3d Quick tip we’ll show you how to quickly create materials by simply applying a texture directly to a game object.     Unity Quick Tip: Visible Private Variables In this Unity 3d quick tip we’ll show you how to make private variables in a script visible […]