About

 

Jonathan Gonzalez

Hey guys and gals I am the owner and sole contributor to Xenosmash Games. Yes it’s true, for all those of you who keep thinking this site is run by a small team I’m flattered but it’s really just me. So why did I start this site? See I’ve always wanted to work in the game industry, I wanted to be a game designer and had my heart set on going to a fancy University in Arizona to do so.

Thing is I didn’t have the money to attend so after thinking a lot I joined the US Air Force. Crazy huh? So I joined the military so that I could eventually become a game designer but I got lost and ended up staying for 8 years. I don’t regret my decision in the slightest as I got to live in Asia for about three years.

One in South Korea and two in Japan. After my initial 4 year enlistment I decided to re-enlist for another 4 years to try and travel the world a bit more before I decided to leave once and for all. I ended up as a Flight Engineer on helicopters and realized I didn’t want to spend the next four years in a cramped helicopter so I left the field and ended up riding out the rest of my enlistment working in IT before I finally left in November of 2013.

pewpew

pew pew pew

While I was in the military I tried going to school online through Full Sail University, they were one of the few online schools with programs in development in general so I tried the Mobile Development course.

After about six months I decided this was not what I really wanted to get into and came to the conclusion that if I wanted to learn game development I would have to do it on my own. I dabbled with UDK for about a year before finally setting my sights on Unity and haven’t looked back since.

I noticed the lack of tutorials to make games, even ironically as the number of Indie devs skyrocketed. So I realized the best way to go about learning this and helping others was to teach it myself. I wanted others to learn what I learned and to contribute to the game development community the way I knew how. I created my first mobile game about six months ago called “Triggered” just to see if I could complete a game and publish it.

triggered

My first game, Triggered on iOS

I always try to teach game development in a manner which is fairly easy for anyone to understand. There are plenty of developers who try to teach game development but always teach it as if they’re teaching themselves which just makes it incredibly difficult to progress. There’s a ton of stuff that you can learn through game development and I’m learning and progressing myself.

Just when you think you’re getting better at it something new comes along and changes everything. I usually include all free or very cheap software,  hence why you won’t likely see software that is thousands of dollars in price or only accessible to a select few. I teach for the people who want to learn how to make games using what the everyday developer can find and use. I hope you all enjoy the content I provide and if you have any questions, comments or concerns let me know. I’m always willing to help good people out and if you enjoy what I do please feel free to share.

Jonathan Gonzalez

       

Jonathan Gonzalez

I love all things in game development and want to contribute by teaching others how to create games. I'm always looking to help others create awesome digital worlds. I've been a hardcore gamer since I was a kid and now it's my turn to create awesome digital experiences.

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